Intent:

Students should develop contextual knowledge in Computing.

  • Students are competent users of digital tools and techniques
  • Students can express themselves competently using suitable software and create effective digital products
  • Students can break down problems and create effective and efficient solutions.
  • Students develop the skills to keep themselves safe whilst using a range of technologies, including those using the internet.
  • Students develop a love and passion for the subject which manifests itself in them taking a vested interest in computing.
  • Students understand their role as Digital Natives.

Curriculum:

KS3 Westbourne Journey Computing

KS4 Westbourne Journey Computing

KS3 Westbourne Curriculum Overview Computing

KS4 Westbourne Curriculum Overview Computer Science

KS4 Westbourne Curriculum Overview IMedia

 

GCSE Examination Board: OCR (J277)

GCSE Assessment Method: 100% Examination:

Paper 1: Computer Systems (50%; 1 hour 30 minutes)

Paper 2: Computational Thinking, Algorithms and Programming (50%; 1 hour 30 minutes)

Students are to be given the opportunity to undertake a programming task(s) during their course of study which allows them to develop their skills to design, write, test, and refine programs 

Where Computing can take you

By studying Computing you will be opening a wide range of opportunities. You will be able to study Computer Science at university and then specialise in an area, such as Data Science, software engineering or hardware. Alternatively, you can use your understanding of algorithms and problem solving to pursue careers in software development, other Sciences, Maths, animation, web design, app development and even video editing, sound editing or game design. In a world which digital technology is everywhere, there are very few opportunities that do not involve computing somewhere.